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Essentials

  • Online Community (Discourse) [Discourse] - Talk with other Bootstrap teachers, ask questions, and share out ideas!

  • Collection of Bootstrap:Algebra Desmos Activities [link]

  • Contracts [PDF] - for teachers who want only the contracts reference from the back of the student workbook, without using the entire book.

  • Glossary [link] - All of the vocabulary words (and their definitions) used in this pathway.

  • Bilingual Glossary of Bootstrap Terms (English-Spanish) [PDF] - For teachers with ELL/ESL students, we provide a bilingual glossary for all of the terms used across our curriculum library.

  • Blank Design Recipe Worksheet [PDF] - Use alongside story problems for a function development template.

Projects in Bootstrap:Algebra

Designing an original video game is the (optional) capstone project for Bootstrap Algebra. This project involves all of the various algebra and programming concepts covered in the lessons, providing students with a creative way to demonstrate their mastery of the material.

You can find the description of this project (and the grading rubric!) at the video game Project Page.

Exercises and Solutions

Most exercises are part of the Student Workbook, and we provide password-protected Workbook Solutions as well.

You can find the 'exercise' and 'solution' versions of all supplemental materials as well, in the lists below.

  • Translate Arithmetic to Circles of Evaluation & Code (Intro) [ exercise : solution ]

  • Completing Circles of Evaluation from Arithmetic Expressions [ exercise : solution ]

  • Matching Circles of Evaluation and Arithmetic Expressions [ exercise : solution ]

  • Completing Partial Code from Circles of Evaluation [ exercise : solution ]

  • Matching Circles of Evaluation & Code [ exercise : solution ]

  • Translate Arithmetic to Circles of Evaluation & Code 2 [ exercise : solution ]

  • Arithmetic Expressions to Circles of Evaluation & Code - Challenge [ exercise : solution ]

  • Matching Circles of Evaluation & Code [ exercise : solution ]

  • Creating Circles of Evaluation from Arithmetic Expressions [ exercise : solution ]

  • Creating Circles of Evaluation from Arithmetic Expressions 2 [ exercise : solution ]

  • Creating Circles of Evaluation from Arithmetic Expressions 3 [ exercise : solution ]

  • Converting Circles of Evaluation to Arithmetic Expressions [ exercise : solution ]

  • Converting Circles of Evaluation to Arithmetic Expressions 2 [ exercise : solution ]

  • Evaluating Circles of Evaluation [ exercise : solution ]

  • Evaluating Circles of Evaluation 2 [ exercise : solution ]

  • Converting Circles of Evaluation to Code [ exercise : solution ]

  • Converting Circles of Evaluation to Code 2 [ exercise : solution ]

  • Translate Arithmetic Expressions to Circles of Evaluation & Code 3 [ exercise : solution ]

  • Translate Arithmetic Expressions to Circles of Evaluation & Code 4 [ exercise : solution ]

  • Translate Arithmetic Expressions to Circles of Evaluation & Code 5 [ exercise : solution ]

  • Translate Arithmetic Expressions to Circles of Evaluation & Code 6 [ exercise : solution ]

  • Translating Circles of Evaluation to Code - w/Square Roots [ exercise : solution ]

  • Arithmetic Expressions to Circles of Evaluation & Code - Challenge 2 [ exercise : solution ]

  • Arithmetic Expressions to Circles of Evaluation & Code - Challenge 3 [ exercise : solution ]

  • Arithmetic Expressions to Circles of Evaluation & Code - Challenge 4 [ exercise : solution ]

Textbook Alignment

We offer alignment guides for several popular math textbooks, which make it easy to adopt Bootstrap as part of your normal scope and sequence. These guides are available for:

  • Illustrative Math (Grade 6) - [HTML, PDF]

  • Illustrative Math (Grade 7) - [HTML, PDF]

  • Illustrative Math (Grade 8) - [HTML, PDF]

  • Illustrative Math (HS) - [HTML, PDF]

  • Connected Mathematics - CMP3 (Grade 6) - [HTML, PDF]

  • Connected Mathematics - CMP3 (Grade 7) - [HTML, PDF]

  • Connected Mathematics - CMP3 (Grade 8) - [HTML, PDF]

Printables for Classroom Walls

Videos for Teachers

Developed in partnership with Code.org

Modeling and Coordinates

Order of Operations

Domain and Range

Defining Values

Introducing The Design Recipe

Using The Design Recipe

Boolean Logic & Inequalities

Piecewise Functions

The Pythagorean Theorem

Other Facilitation Resources

  • Assessment Guide [Google Doc] - Guidance for teachers on assessing student programs.

  • Grading Rubric [Google Doc] - A simple grading rubric for Design Recipes.

  • Sample Homework Submission Form [Google Doc]

  • Broadening Participation [Google Slides] - Making computing relevant, accessible and welcoming to all students isn’t a pipe-dream. Like anything else worth doing, it takes some good practice and a desire to do it right and keep improving. We’ve put together some pointers based on best-practices from the CS-Education literature, for Bootstrap teachers or anyone looking to broaden participation in Computer Science.

Standalone Hour of Code Activities from Bootstrap

  • Hour of Data [link] - A self-guided Desmos activity for exploring a real dataset, and using it to make sense of a real-world problem.

  • Snowman Puzzle [link] - This WeScheme Starterfile has all the pieces your students will need to make a snowman by changing the coordinates in the code.

These materials were developed partly through support of the National Science Foundation, (awards 1042210, 1535276, 1648684, and 1738598). CCbadge Bootstrap by the Bootstrap Community is licensed under a Creative Commons 4.0 Unported License. This license does not grant permission to run training or professional development. Offering training or professional development with materials substantially derived from Bootstrap must be approved in writing by a Bootstrap Director. Permissions beyond the scope of this license, such as to run training, may be available by contacting contact@BootstrapWorld.org.